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{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{2}{G}{U}
Adrix and Nev, Twincasters
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2 / 2
{2}{U}{U}
Alandra, Sky Dreamer
Legendary Creature - Merfolk Wizard
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.

Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
2 / 4
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{2}{G}{W}{U}
Chulane, Teller of Tales
Legendary Creature - Human Druid
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

{3}, {T}: Return target creature you control to its owner's hand.
2 / 4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterbalance
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{X}{W}{U}
Disorder in the Court
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{W}{W}
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying

Whenever you investigate for the first time each turn, investigate an additional time.
1 / 3
{4}{G}{U}
Esix, Fractal Bloom
Legendary Creature - Fractal
Flying

The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
4 / 4
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{1}{W}{U}
Faramir, Steward of Gondor
Legendary Creature - Human Noble
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2 / 2
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.
L: 3
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{2}{G}
Graf Mole
Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
2 / 4
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{X}{G}{U}
Hydroid Krasis
Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
0 / 0
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{3}
Inspiring Statuary
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Jolrael, Mwonvuli Recluse
Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
1 / 2
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
{2}{G}{U}{ // }{G}{U}
Kellan, Inquisitive Prodigy // Tail the Suspect
Legendary Creature - Human Faerie Detective // Sorcery - Adventure
Flying, vigilance

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.



Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 4
{3}{W}{U}
Knowledge Is Power
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
{3}{G}{G}{U}{U}
Koma, Cosmos Serpent
Legendary Creature - Serpent
This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one --

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma, Cosmos Serpent gains indestructible until end of turn.
6 / 6
{2}{U}{U}
Mechanized Production
Enchantment - Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
{2}{U}
Midnight Clock
Artifact
{T}: Add {U}.

{2}{U}: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
--
Mirrex
Land - Sphere
{T}: Add {C}.

{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.

{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
{1}{U}{U}
Mirrormade
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{G}{W}{U}
Morska, Undersea Sleuth
Legendary Creature - Vedalken Fish Detective
You have no maximum hand size.

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
2 / 3
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{1}{G}{G}
Nissa, Voice of Zendikar
Legendary Planeswalker - Nissa
+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.
L: 3
{1}{G}{U}
Oko, Thief of Crowns
Legendary Planeswalker - Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
L: 4
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{W}{U}
Prince Imrahil the Fair
Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2 / 2
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
{4}{U}{U}
Shimmer Dragon
Creature - Dragon
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.

Tap two untapped artifacts you control: Draw a card.
5 / 6
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spara's Headquarters
Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}
Talisman of Curiosity
Artifact
{T}: Add {C}.

{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
{5}{U}{U}
Tangletrove Kelp
Artifact Creature - Clue Plant
Ward {2}

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.

{2}, Sacrifice Tangletrove Kelp: Draw a card.
6 / 6
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L: 4
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{6}{U}
Thought Monitor
Artifact Creature - Construct
Affinity for artifacts

Flying

When Thought Monitor enters the battlefield, draw two cards.
2 / 2
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.