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{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{X}{2}{G}{U}
Altered Ego
Creature - Shapeshifter
This spell can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0 / 0
{G/U}
Bioshift
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
{1}{U}
Blighted Agent
Creature - Phyrexian Human Rogue
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Blighted Agent can't be blocked.
1 / 1
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{2}{G}{G}
Bramblecrush
Sorcery
Destroy target noncreature permanent.
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{3}{G}
Crowned Ceratok
Creature - Rhino
Trample

Each creature you control with a +1/+1 counter on it has trample.
4 / 3
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{2}{U}{U}
Cytoplast Manipulator
Creature - Human Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
0 / 0
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{2}{G}{G}{U}{U}
Experiment Kraj
Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

{T}: Put a +1/+1 counter on target creature.
4 / 6
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 / 1
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}{U}
Fathom Mage
Creature - Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1 / 1
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
{1}{G/U}{G/U}
Gilder Bairn
Creature - Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
1 / 3
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{4}{U}
Helium Squirter
Creature - Beast Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0 / 0
{2}{G}{U}
Horizon Chimera
Creature - Chimera
Flash

Flying, trample

Whenever you draw a card, you gain 1 life.
3 / 2
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L: 2
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{G}{U}
Kruphix, God of Horizons
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.
4 / 7
--
Mage-Ring Network
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{4}{U}{U}
Novijen Sages
Creature - Human Advisor Mutant
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0 / 0
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{G}{G}{U}{U}
Plasm Capture
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
{1}{G}{U}
Plaxcaster Frogling
Creature - Frog Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
0 / 0
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{4}{G}
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{1}{U}
Sage of Hours
Creature - Human Wizard
Heroic -- Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
1 / 1
{G}
Sakura-Tribe Scout
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}{U}{U}
Serendib Sorcerer
Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
1 / 1
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{3}{G}
Simic Ragworm
Creature - Worm
{U}: Untap Simic Ragworm.
3 / 3
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{G}
Solidarity of Heroes
Instant
Strive -- This spell costs {1}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
{2}{U}{U}
Soratami Savant
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
2 / 2
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
{2}{G}{G}
Sunbringer's Touch
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{1}{G}{G}
Undergrowth Champion
Creature - Elemental
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
2 / 2
{3}{G}{U}
Urban Evolution
Sorcery
Draw three cards. You may play an additional land this turn.
{2}{U}
Vigean Graftmage
Creature - Vedalken Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{U}: Untap target creature with a +1/+1 counter on it.
0 / 0
{1}{G}{U}
Vorel of the Hull Clade
Legendary Creature - Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
1 / 4
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2