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Select Main Deck Cards

{U}{R}
Beamsplitter Mage
Creature - Vedalken Wizard
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
2 / 2
{4}{U}
Benthic Criminologists
Creature - Merfolk Wizard
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
4 / 5
{2}{R}
Blindblast
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.
{3}{U}
Bond of Insight
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 / 1
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Clamor Shaman
Creature - Goblin Shaman
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
1 / 1
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{1}{U}{R}
Dalakos, Crafter of Wonders
Legendary Creature - Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.
2 / 4
{3}{R}
Demolish
Sorcery
Destroy target artifact or land.
{2}
Glass of the Guildpact
Artifact
Multicolored creatures you control get +1/+1.
{1}{R}
Goblin Assailant
Creature - Goblin Warrior
2 / 2
{3}{R}
Goblin Assault Team
Creature - Goblin Warrior
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
4 / 1
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{R}
Goblin Maskmaker
Creature - Goblin Citizen
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.
1 / 2
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Heraldic Banner
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.

{T}: Add one mana of the chosen color.
{4}{U}
Humongulus
Creature - Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 / 5
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
{2}{R}
Impending Doom
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.



Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{2}{U}{U}
Jace's Projection
Creature - Wizard Illusion
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

{3}{U}: Put a loyalty counter on target Jace planeswalker.
2 / 2
{3}{U}{U}
Jace's Ruse
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
{2}{U}
Jace's Triumph
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
{4}{U}{U}
Jace, Arcane Strategist
Legendary Planeswalker - Jace
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.

-7: Creatures you control can't be blocked this turn.
L: 4
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{5}{U}
Kiora's Dambreaker
Creature - Leviathan
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
5 / 6
{U}{R}
League Guildmage
Creature - Human Wizard
{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
2 / 2
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}
No Escape
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U/R}{U/R}
Piston-Fist Cyclops
Creature - Cyclops
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
4 / 3
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{R}
Ragefire
Sorcery
Ragefire deals 3 damage to target creature.
{2}{R}
Raging Kronch
Creature - Beast
Raging Kronch can't attack alone.
4 / 3
{4}
Rampaging Monument
Artifact Creature - Cleric
Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.

Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
0 / 0
{2}{U}{U}
Rescuer Sphinx
Creature - Sphinx
Flying

As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
3 / 2
{7}
Roving Keep
Artifact Creature - Wall
Defender

{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
5 / 7
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 / 3
{4}
Saheeli's Silverwing
Artifact Creature - Drake
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
2 / 3
{4}{R}
Sarkhan's Catharsis
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
{5}{U}{U}
Scholar of the Ages
Creature - Human Wizard
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
3 / 3
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{2}{U}
Spellkeeper Weird
Creature - Weird
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
1 / 4
{2}{U}
Stealth Mission
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
{5}
Stone Golem
Artifact Creature - Golem
4 / 4
{4}{R}
Street Riot
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
{3}{U}
Tamiyo's Epiphany
Sorcery
Scry 4, then draw two cards.
{3}{U}
Thunder Drake
Creature - Elemental Drake
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
2 / 3
{2}
Vial of Dragonfire
Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 / 3
{4}{U}
Windstorm Drake
Creature - Drake
Flying

Other creatures you control with flying get +1/+0.
3 / 3
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.