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Select Main Deck Cards

{3}{U}{U}{U}
Amnesia
Sorcery
Target player reveals their hand and discards all nonland cards.
{U}
Ancestral Recall
Instant
Target player draws three cards.
{2}{G}{G}{W}{W}{U}{U}
Arcades Sabboth
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

{W}: Arcades Sabboth gets +0/+1 until end of turn.
7 / 7
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{2}{G}{G}
Cyclone
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{3}{G}
Elder Druid
Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
2 / 2
{2}{G}{G}
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{4}{G}
Folk of the Pines
Creature - Dryad
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
2 / 5
{4}{G}
Folk of the Pines
Creature - Dryad
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
2 / 5
{G}{G}
Freyalise's Charm
Enchantment
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.

{G}{G}: Return Freyalise's Charm to its owner's hand.
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{G}{G}{W}{W}
Gabriel Angelfire
Legendary Creature - Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4 / 4
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{3}{G}{W}
Hymn of Rebirth
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{2}{G}{G}
Ifh-Bíff Efreet
Creature - Efreet
Flying

{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 / 3
{G}
Instill Energy
Enchantment - Aura
Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{2}{G}
Juniper Order Druid
Creature - Human Cleric Druid
{T}: Untap target land.
1 / 1
{2}{G}
Juniper Order Druid
Creature - Human Cleric Druid
{T}: Untap target land.
1 / 1
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{W}{W}
Martyr's Cry
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{W}
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Pyknite
Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{G}
Pyknite
Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{4}
Reflecting Mirror
Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
{4}
Reflecting Mirror
Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{G}
Renewal
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Renewal
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{1}{W}{U}
Spectral Shield
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and can't be the target of spells.
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{3}{G}{G}{G}
Wiitigo
Creature - Yeti
Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0 / 0
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.