Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{U}
Ancestral Recall
Instant
Target player draws three cards.
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}{W}{W}
Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{2}{W}{W}
Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{2}{W}{W}
Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{2}{U}
Anti-Magic Aura
Enchantment - Aura
Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{1}{W}{W}
Army of Allah
Instant
Attacking creatures get +2/+0 until end of turn.
{3}{W}{W}{W}
Aysen Highway
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{W}{W}{W}
Blood of the Martyr
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{1}{W}{W}
Celestial Dawn
Enchantment
Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{2}{W}{W}
Drought
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
{2}{W}{W}
Enduring Renewal
Enchantment
Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
{2}{W}
Equipoise
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{6}
Feroz's Ban
Artifact
Creature spells cost {2} more to cast.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
{1}{W}{U}
Guiding Spirit
Creature - Angel Spirit
Flying

{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
1 / 2
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{W}{W}{W}
Jihad
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{W}{W}
Martyr's Cry
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
{3}{W}{W}
Martyrs of Korlis
Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1 / 6
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{1}{W}
Peace Talks
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{2}{W}{W}
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}
Soldevi Digger
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
{3}{W}{W}
Spiritual Guardian
Creature - Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
3 / 4
{3}{W}{W}
Starlit Angel
Creature - Angel
Flying
3 / 4
{5}
Stone Calendar
Artifact
Spells you cast cost up to {1} less to cast.
{1}{W}
Sun Clasp
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner's hand.
{1}{W}
Sun Clasp
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner's hand.
{3}{W}
Sunweb
Creature - Wall
Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.
5 / 6
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{1}{W}
Temporary Truce
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{1}{U}
Time Walk
Sorcery
Take an extra turn after this one.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{W}
Tithe
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
{3}{W}{U}
Tobias Andrion
Legendary Creature - Human Advisor
4 / 4
{3}{W}{U}
Tobias Andrion
Legendary Creature - Human Advisor
4 / 4
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{2}{W}
Wall of Light
Creature - Wall
Defender (This creature can't attack.)

Protection from black
1 / 5
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{W}{U}
Wings of Aesthir
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.