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Select Main Deck Cards

{1}{U}
Absorb Identity
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{1}{U}{R}{W}
Aragorn, King of Gondor
Legendary Creature - Human Noble
Vigilance, lifelink

When Aragorn, King of Gondor enters the battlefield, you become the monarch.

Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{W}{W}
Archon of Coronation
Creature - Archon
Flying

When Archon of Coronation enters the battlefield, you become the monarch.

As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
5 / 5
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{U}
Boing!
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
{3}{R}
Bolt Bend
Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.
{2}{W}{U}
Boromir, Gondor's Hope
Legendary Creature - Human Warrior
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 / 4
{4}{U}{R}
Brudiclad, Telchor Engineer
Legendary Artifact Creature - Phyrexian Artificer
Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4 / 4
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{5}{W}
Champions of Minas Tirith
Creature - Human Soldier
When Champions of Minas Tirith enters the battlefield, you become the monarch.

At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
4 / 6
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{X}{W}{U}
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}{W}{W}
Elspeth Resplendent
Legendary Planeswalker - Elspeth
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

-7: Create five 3/3 white Angel creature tokens with flying.
L: 5
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{3}{R}
Emberwilde Captain
Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4 / 2
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{1}{W}{U}
Faramir, Steward of Gondor
Legendary Creature - Human Noble
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2 / 2
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{2}{W}
Forge Anew
Enchantment
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.

As long as it's your turn, you may activate equip abilities any time you could cast an instant.

You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
{X}{R}{W}
Forth Eorlingas!
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.

Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
{3}{R}
Frontier Warmonger
Creature - Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
4 / 4
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
--
Great Hall of the Citadel
Land
{T}: Add {C}.

{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
{2}{W}{W}
Greymond, Avacyn's Stalwart
Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.
3 / 4
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{2}{R}
Hanweir Garrison
Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)
2 / 3
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.

Equip {3}



Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{3}{R}{W}
Huatli, Warrior Poet
Legendary Planeswalker - Huatli
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.

-X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
L: 3
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{W}
Lossarnach Captain
Creature - Human Soldier
First strike

Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3 / 1
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{2}{U}
Mass Appeal
Sorcery
Draw a card for each Human you control.
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{R}{W}
Neyali, Suns' Vanguard
Legendary Creature - Human Rebel
Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
3 / 3
{4}{W}{W}
Ojer Taq, Deepest Foundation
Legendary Creature - God
Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6 / 6
--
Temple of Civilization
Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
6 / 6
{3}{R}
Orthion, Hero of Lavabrink
Legendary Creature - Human Soldier
{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

{6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3 / 3
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{W}{U}
Prince Imrahil the Fair
Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2 / 2
{1}{R}
Rally at the Hornburg
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Restless Spire
Land
Restless Spire enters the battlefield tapped.

{T}: Add {U} or {R}.

{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.

Whenever Restless Spire attacks, scry 1.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{3}{R}{W}
Riders of Rohan
Creature - Human Knight
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.

Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4 / 4
{6}{R}
Riders of the Mark
Creature - Human Knight
This spell costs {1} less to cast for each Human you control.

Trample, haste

At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
7 / 4
{4}
Roaming Throne
Artifact Creature - Golem
Ward {2}

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4 / 4
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
--
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{5}{R}{R}
Skyline Despot
Creature - Dragon
Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5 / 5
--
Slayers' Stronghold
Land
{T}: Add {C}.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R}.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{4}{U}{U}
Sun Quan, Lord of Wu
Legendary Creature - Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
4 / 4
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
{1}{W}{W}
Thraben Doomsayer
Creature - Human Cleric
{T}: Create a 1/1 white Human creature token.

Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2.
2 / 2
--
Throne of the High City
Land
{T}: Add {C}.

{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{2}{W}
Verge Rangers
Creature - Human Scout Ranger
First strike

You may look at the top card of your library any time.

As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
3 / 3
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
{4}{W}
Visions of Glory
Sorcery
Create a 1/1 white Human creature token for each creature you control.

Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.