Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 / 3
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 / 3
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 / 3
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
{1}{B}
Battle Brawler
Creature - Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
2 / 2
{1}{B}
Battle Brawler
Creature - Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
2 / 2
{1}{B}
Battle Brawler
Creature - Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
2 / 2
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{B}
Grave Strength
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
{1}{B}
Grave Strength
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
{1}{B}
Grave Strength
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{1}{U}
Refocus
Instant
Untap target creature.

Draw a card.
{1}{U}
Refocus
Instant
Untap target creature.

Draw a card.
{1}{U}
Refocus
Instant
Untap target creature.

Draw a card.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{1}{R}
Smoldering Efreet
Creature - Efreet Monk
When Smoldering Efreet dies, it deals 2 damage to you.
2 / 2
{1}{R}
Smoldering Efreet
Creature - Efreet Monk
When Smoldering Efreet dies, it deals 2 damage to you.
2 / 2
{1}{R}
Smoldering Efreet
Creature - Efreet Monk
When Smoldering Efreet dies, it deals 2 damage to you.
2 / 2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink

Instant and sorcery spells you control have lifelink.

{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 / 2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink

Instant and sorcery spells you control have lifelink.

{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 / 2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink

Instant and sorcery spells you control have lifelink.

{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 / 2
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{G}
Warden of the First Tree
Creature - Human
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
1 / 1
{G}
Warden of the First Tree
Creature - Human
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
1 / 1
{G}
Warden of the First Tree
Creature - Human
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
1 / 1
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.