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{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{U}{B}{R}
Ashad, the Lone Cyberman
Legendary Artifact Creature - Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)

Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
3 / 3
{4}{U}{U}
Auton Soldier
Artifact Creature - Alien Soldier
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0 / 0
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{U}{B}
Blink
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III -- Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV -- Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
{4}{U}{R}
Brudiclad, Telchor Engineer
Legendary Artifact Creature - Phyrexian Artificer
Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4 / 4
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Canyon Slough enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
{2}
Clockwork Droid
Artifact Creature - Robot
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
3 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
--
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{1}{U}{B}{R}
Cult of Skaro
Legendary Artifact Creature - Dalek
Whenever Cult of Skaro attacks, choose one at random --

• Thay -- Put a +1/+1 counter on each artifact creature you control.

• Caan -- Draw two cards.

• Sec -- Create a 3/3 black Dalek artifact creature token with menace.

• Jast -- Each opponent loses 4 life.
4 / 4
{U}{U}
Cyber Conversion
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
{2}
Cyberman Patrol
Artifact Creature - Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2 / 2
{2}
Cybermat
Artifact Creature - Robot
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2 / 1
{7}
Cybermen Squadron
Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
{6}
Cybership
Artifact - Vehicle
Flying

Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Crew 4
8 / 8
{3}{B}{B}
Dalek Drone
Artifact Creature - Dalek
Flying, menace

Exterminate! -- When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
3 / 3
{2}{B}
Dalek Squadron
Artifact Creature - Dalek
Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3 / 3
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{3}{B}
Death in Heaven
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Target player mills two cards, then exiles their graveyard.

III -- Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
{X}{R}{R}
Delete
Sorcery
Delete deals X damage to each nonartifact creature and each player.
{X}{X}{B}
Doomsday Confluence
Sorcery
Choose X. You may choose the same mode more than once.

• Each player sacrifices a nonartifact creature.

• Create a 3/3 black Dalek artifact creature token with menace.

• Each opponent discards a card.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{2}{R}{R}
Ensnared by the Mara
Sorcery
Each opponent faces a villainous choice -- They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
{U}{R}
Enthusiastic Mechanaut
Artifact Creature - Goblin Artificer
Flying

Artifact spells you cast cost {1} less to cast.
2 / 2
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{B}
Exterminate!
Sorcery
Replicate--Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target creature. Its controller loses 3 life.
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Frostboil Snarl
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Gallifrey Council Chamber
Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
{4}{B}{B}
Genesis of the Daleks
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III -- Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV -- Target opponent faces a villainous choice -- Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
{4}{U}{B}
Great Intelligence's Plan
Sorcery
Draw three cards. Then target opponent faces a villainous choice -- They discard three cards, or you may cast a spell from your hand without paying its mana cost.
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{5}{U}{U}
Hunted by The Family
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice -- That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}
Kuldotha Forgemaster
Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
3 / 5
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{4}
Lithoform Engine
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
{2}{B}
Loyal Subordinate
Creature - Zombie
Menace

Lieutenant -- At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
3 / 1
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 / 2
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{3}{U}{B}{R}
Missy
Legendary Creature - Time Lord Rogue
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.

At the beginning of your end step, each opponent faces a villainous choice -- Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
4 / 5
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}
Mystic Forge
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

{T}, Pay 1 life: Exile the top card of your library.
{3}{B}{B}
Necron Deathmark
Artifact Creature - Necron
Flash

Synaptic Disintegrator -- When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.
5 / 3
--
Ominous Cemetery
Land
{T}: Add {C}.

{5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{4}
Relic of Sauron
Artifact
{T}: Add two mana in any combination of {U}, {B}, and/or {R}.

{3}, {T}: Draw two cards, then discard a card.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
River of Tears
Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
{4}
Roaming Throne
Artifact Creature - Golem
Ward {2}

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4 / 4
{2}{R}{R}
Rose, Cutthroat Raider
Legendary Artifact Creature - Robot
First strike

Raid -- At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever you sacrifice a Junk, add {R}.
3 / 2
{3}
Scrap Trawler
Artifact Creature - Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
3 / 2
--
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R}.
{3}{U}{R}
Shaun, Father of Synths
Legendary Creature - Human Scientist
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.

When Shaun leaves the battlefield, exile all Synth tokens you control.
3 / 4
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{X}{U}{U}{B}
The Cyber-Controller
Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Other artifact creatures you control get +1/+1.
3 / 3
{5}{B}{R}
The Dalek Emperor
Legendary Artifact Creature - Dalek
Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)

Other Daleks you control have haste.

At the beginning of combat on your turn, each opponent faces a villainous choice -- That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
6 / 6
{2}{B}{R}
The Master, Gallifrey's End
Legendary Creature - Time Lord Rogue
Make Them Pay -- Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice -- They lose 4 life, or you create a token that's a copy of that card.
4 / 2
{4}{B}{R}
The Master, Multiplied
Legendary Creature - Time Lord Rogue
Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
4 / 3
{2}{U}{B}{R}
The Valeyard
Legendary Creature - Time Lord Noble
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.
4 / 5
{3}{B}{B}{B}
Their Name Is Death
Sorcery
Destroy all nonartifact creatures.
{3}{B}
This Is How It Ends
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice -- They lose 5 life, or they shuffle another creature they own into their library.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{U}{B}
Weeping Angel
Artifact Creature - Alien Angel
Flash

First strike, vigilance

Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.

If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2 / 2
{6}{U}
Workshop Elders
Creature - Human Artificer
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
4 / 4
{3}{R}{R}
World at War
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Xander's Lounge
Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)

Xander's Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{U}
Zygon Infiltrator
Creature - Alien Shapeshifter Soldier
Body-print -- {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3 / 2

{1}{U}{B}{R}
Davros, Dalek Creator
Legendary Artifact Creature - Alien Scientist
Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice -- You draw a card, or that player discards a card.
3 / 4