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Select Main Deck Cards

{2}{B}
Another Chance
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
{2}{U}
Armored Whirl Turtle
Creature - Turtle
0 / 5
{4}{U}
Ashiok's Skulker
Creature - Nightmare
{3}{U}: Ashiok's Skulker can't be blocked this turn.
3 / 5
{1}{U}
Brackish Blunder
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{2}{U}
Captain of Umbar
Creature - Human Pirate
{1}, {T}: Draw a card, then discard a card.
2 / 3
{3}
Cartographer's Companion
Artifact Creature - Gnome
When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 1
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
{2}
Contested Game Ball
Artifact
Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.

{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
{1}{U}
Curate
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Draw a card.
{1}{B}
Deathcap Marionette
Creature - Fungus
Deathtouch

When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
1 / 1
{4}{B}
Defossilize
Sorcery
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
{4}{U}
Didact Echo
Creature - Spirit Cleric
When Didact Echo enters the battlefield, draw a card.

Descend 4 -- Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
3 / 2
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{B}
Fanatical Offering
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}
Fear of Death
Enchantment - Aura
Enchant creature

When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{1}{B}
Fungal Fortitude
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +2/+0.

When enchanted creature dies, return it to the battlefield tapped under its owner's control.
{7}{B}
Gargantuan Leech
Creature - Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.

Lifelink
5 / 5
{3}{B}
Grasping Shadows
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
--
Shadows' Lair
Land - Cave

(Transforms from Grasping Shadows.)

{T}: Add {B}.

{B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
--
Hidden Cataract
Land - Cave
Hidden Cataract enters the battlefield tapped.

{T}: Add {U}.

{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
--
Hidden Necropolis
Land - Cave
Hidden Necropolis enters the battlefield tapped.

{T}: Add {B}.

{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
{1}{U}
Inverted Iceberg
Artifact
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Iceberg Titan
Artifact Creature - Golem

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{B}{B}
Join the Dead
Instant
Target creature gets -5/-5 until end of turn.

Descend 4 -- That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
{1}{U}
Oaken Siren
Artifact Creature - Siren Pirate
Flying, vigilance

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
1 / 2
{2}{U}{U}
Ojer Pakpatiq, Deepest Epoch
Legendary Creature - God
Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4 / 3
--
Temple of Cyclical Time
Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.

{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
4 / 3
{U}
Orazca Puzzle-Door
Artifact
{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
{1}{U}
Pirate Hat
Artifact - Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."

Equip Pirate {1}

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{B}{B}
Rampaging Spiketail
Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 6
{U}
Relic's Roar
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
{6}
Runaway Boulder
Artifact
Flash

When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Screaming Phantom
Creature - Spirit
Flying

Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
2 / 2
{4}{U}{U}
Self-Reflection
Sorcery
Create a token that's a copy of target creature you control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{1}{U}
Shocking Grasp
Instant
Target creature gets -2/-0 until end of turn.

Draw a card.
{1}{B}
Skullcap Snail
Creature - Fungus Snail
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
1 / 1
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{U}
Spyglass Siren
Creature - Siren Pirate
Flying

When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
1 / 1
{1}{U}
Steelclad Spirit
Creature - Spirit
Defender

Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
3 / 3
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash

Flying
3 / 3
{2}
Stuffed Bear
Artifact
{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Synapse Necromage
Creature - Fungus Wizard
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
3 / 1
{1}{B}
Tarrian's Journal
Legendary Artifact
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.

{2}, {T}, Discard your hand: Transform Tarrian's Journal.
--
The Tomb of Aclazotz
Legendary Land - Cave

(Transforms from Tarrian's Journal.)

{T}: Add {B}.

{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{3}{U}{B}
Uchbenbak, the Great Mistake
Legendary Creature - Skeleton Horror
Vigilance, menace

Descend 8 -- {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
6 / 4
{3}{B}
Vito's Inquisitor
Creature - Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
3 / 3
{U}{B}
Wail of the Forgotten
Sorcery
Descend 8 -- Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{1}{U}
Wishful Merfolk
Creature - Merfolk
Defender

{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
3 / 2