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Select Main Deck Cards

{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{1}{W}
Aegis of the Gods
Enchantment Creature - Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2 / 1
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{4}{B}{B}
Caustic Tar
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target player loses 3 life."
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}
Grim Guardian
Enchantment Creature - Zombie
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
1 / 4
{3}{B}{B}
Indulgent Tormentor
Creature - Demon
Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
5 / 3
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{5}{W}{W}
Mass Calcify
Sorcery
Destroy all nonwhite creatures.
{2}{B}
Necrobite
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 / 2
{2}{W}
Pillar of Light
Instant
Exile target creature with toughness 4 or greater.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}{W}
Resolute Archangel
Creature - Angel
Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
4 / 4
{4}{B}
Rotfeaster Maggot
Creature - Insect
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
3 / 5
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{3}
Staff of the Death Magus
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{1}{W}
Sungrace Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 2
{1}{W}
Sungrace Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{W}
Tireless Missionaries
Creature - Human Cleric
When Tireless Missionaries enters the battlefield, you gain 3 life.
2 / 3
{4}{W}
Tireless Missionaries
Creature - Human Cleric
When Tireless Missionaries enters the battlefield, you gain 3 life.
2 / 3
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3