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{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Ral, Monsoon Mage
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1 / 3
--
Ral, Leyline Prodigy
Legendary Planeswalker - Ral

Ral, Leyline Prodigy enters the battlefield with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

+1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.

-2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.

-8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
1 / 3
{1}{R}
Ral, Monsoon Mage
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1 / 3
--
Ral, Leyline Prodigy
Legendary Planeswalker - Ral

Ral, Leyline Prodigy enters the battlefield with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

+1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.

-2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.

-8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
1 / 3
{1}{R}
Ral, Monsoon Mage
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1 / 3
--
Ral, Leyline Prodigy
Legendary Planeswalker - Ral

Ral, Leyline Prodigy enters the battlefield with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

+1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.

-2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.

-8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
1 / 3
{1}{R}
Ral, Monsoon Mage
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1 / 3
--
Ral, Leyline Prodigy
Legendary Planeswalker - Ral

Ral, Leyline Prodigy enters the battlefield with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

+1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.

-2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.

-8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
1 / 3
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{R}
Unstable Amulet
Artifact
When Unstable Amulet enters the battlefield, you get {E}{E} (two energy counters).

Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent.

{T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.
{1}{R}
Unstable Amulet
Artifact
When Unstable Amulet enters the battlefield, you get {E}{E} (two energy counters).

Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent.

{T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{1}{R}
Wrenn's Resolve
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{R}
Wrenn's Resolve
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{R}
Wrenn's Resolve
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{1}{R}
Wrenn's Resolve
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{4}{R/G}
Jegantha, the Wellspring
Legendary Creature - Elemental Elk
Companion -- No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5 / 5
{G}
Pick Your Poison
Sorcery
Choose one --

• Each opponent sacrifices an artifact.

• Each opponent sacrifices an enchantment.

• Each opponent sacrifices a creature with flying.
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)