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Select Main Deck Cards

{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{1}{W}
Beacon Hawk
Creature - Bird
Flying

Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

{W}: Beacon Hawk gets +0/+1 until end of turn.
1 / 1
{1}{U}
Coast Watcher
Creature - Bird Soldier
Flying, protection from green
1 / 1
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 / 2
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 / 2
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 / 2
{1}{W}
Courier Hawk
Creature - Bird
Flying, vigilance
1 / 2
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{X}{W}{U}
Overrule
Instant
Counter target spell unless its controller pays {X}. You gain X life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}{W}
Roc Egg
Creature - Bird Egg
Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.
0 / 3
{2}{W}
Roc Egg
Creature - Bird Egg
Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.
0 / 3
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{2}{W}{U}
Sawtooth Loon
Creature - Bird
Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2 / 2
--
Seaside Haven
Land
{T}: Add {C}.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.
--
Seaside Haven
Land
{T}: Add {C}.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.
{2}{W}{U}
Skymark Roc
Creature - Bird
Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
3 / 3
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{1}{W}
Welkin Hawk
Creature - Bird
Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{W}
Welkin Hawk
Creature - Bird
Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1 / 1