Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
{B}{B}
Bile Blight
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
{B}{B}
Bile Blight
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{3}{B}{B}
Drana, Kalastria Bloodchief
Legendary Creature - Vampire Shaman
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4 /
4
{3}{B}{B}
Drana, Kalastria Bloodchief
Legendary Creature - Vampire Shaman
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4 /
4
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 /
2
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 /
2
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 /
2
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.