Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
0 /
4
{1}{R}
Aetherflame Wall
Creature - Wall
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
0 /
4
{1}{R}
Aetherflame Wall
Creature - Wall
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
0 /
4
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{B}{B}
Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
{2}{B}{B}
Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Ogre Sentry
Creature - Ogre Warrior
Defender
3 /
3
{1}{R}
Ogre Sentry
Creature - Ogre Warrior
Defender
3 /
3
{1}{R}
Ogre Sentry
Creature - Ogre Warrior
Defender
3 /
3
{1}{R}
Power of Fire
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{R}
Power of Fire
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{R}
Power of Fire
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{2}{B}
Soul Bleed
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
{2}{B}
Soul Bleed
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
{2}{B}
Soul Bleed
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 /
2
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 /
2
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 /
2
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)