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{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 / 2
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{2}{B}{B}
Demon of Catastrophes
Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample
6 / 6
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{3}{R}
Electrify
Instant
Electrify deals 4 damage to target creature.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{3}{B}{B}
Lich's Caress
Sorcery
Destroy target creature. You gain 3 life.
{R}{R}
Lightning Mare
Creature - Elemental Horse
This spell can't be countered.

Lightning Mare can't be blocked by blue creatures.

{1}{R}: Lightning Mare gets +1/+0 until end of turn.
3 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.

{2}{W}{U}
Aerial Engineer
Creature - Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
2 / 4
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{4}{B}{B}
Bogstomper
Creature - Beast
6 / 5
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 / 2
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 / 2
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{W}
Dwarven Priest
Creature - Dwarf Cleric
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
2 / 4
{2}{G}
Elvish Rejuvenator
Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1 / 1
{2}{G}
Elvish Rejuvenator
Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1 / 1
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
{5}
Gearsmith Guardian
Artifact Creature - Construct
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
3 / 5
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{3}{W}{W}
Herald of Faith
Creature - Angel
Flying

Whenever Herald of Faith attacks, you gain 2 life.
4 / 3
{3}{B}
Infectious Horror
Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
2 / 2
{B}
Infernal Reckoning
Instant
Exile target colorless creature. You gain life equal to its power.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{4}{W}{W}
Knight of the Tusk
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
3 / 7
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{4}{W}{W}
Lena, Selfless Champion
Legendary Creature - Human Knight
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
3 / 3
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 / 1
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 / 2
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 / 2
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{2}{W}
Militia Bugler
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 3
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{U}
Mirror Image
Creature - Shapeshifter
You may have Mirror Image enter the battlefield as a copy of a creature you control.
0 / 0
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{2}{W}
Pegasus Courser
Creature - Pegasus
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
1 / 3
{B}{B}{B}
Phylactery Lich
Creature - Zombie
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
5 / 5
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{3}{W}{B}
Regal Bloodlord
Creature - Vampire Soldier
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
2 / 4
{1}{W}
Remorseful Cleric
Creature - Spirit Cleric
Flying

Sacrifice Remorseful Cleric: Exile target player's graveyard.
2 / 1
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{4}{G}
Rhox Oracle
Creature - Rhino Monk
When Rhox Oracle enters the battlefield, draw a card.
4 / 2
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{2}{U}
Sai, Master Thopterist
Legendary Creature - Human Artificer
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{U}, Sacrifice two artifacts: Draw a card.
1 / 4
{3}{U}{U}
Salvager of Secrets
Creature - Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{3}{W}
Star-Crowned Stag
Creature - Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
3 / 3
{1}{W}
Suncleanser
Creature - Human Cleric
When Suncleanser enters the battlefield, choose one --

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.

• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1 / 4
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{G}
Talons of Wildwood
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

{2}{G}: Return Talons of Wildwood from your graveyard to your hand.
{3}{R}
Tectonic Rift
Sorcery
Destroy target land. Creatures without flying can't block this turn.
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{2}{W}
Trusty Packbeast
Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
2 / 3
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 / 3
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3