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Into the Depths of Hell - Jund Midrange (Standard)

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Mainboard / Deck Strategy:
The deck has three main wincons: Master of Cruelties, Vraska, and beating the opponent to a pulp with Thundermaw, Descecration, and Sire. All the wincons benefit heavily from Kessig Wolf Run.

  • Master of Cruelties relies pretty heavily on wiping the opponent's board of blockers, but is also amazing on the defensive as a first strike deathtouch that is hard to burn out. When paired with Wolf Run, it becomes a ridiculous first strike deathtouch trampler that the opponent really needs to block. If they don't and I can't burn them out, chances are I'll be able to Wolf Run him enough to get one point of damage through later.
  • Vraska's strategy is very similar to Master of Cruelties, except that the tokens can be paired with Wolf Run for the win. If they can't deal with the tokens or wolf run mid to late game, it's a game ender.
  • Beatdown works well with Desecration Demon, Thundermaw, and Sire of Insanity, especially with the Wolf Run.

Worst case scenario for my opponent would be:
Sire of Insanity landed and working, with Vraska slowly building up to her ultimate, and a Master of Cruelties eating away at their blockers, as well as with any removal I am bound to draw.

Worst case scenario for me would be:
Control matchup where I can't land any creatures / Vraska.

Sideboard Strategy:

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Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Blood Crypt, Dragonskull Summit, Kessig Wolf Run, Overgrown Tomb, Rootbound Crag, Stomping Ground, Woodland Cemetery, Abrupt Decay, Dreadbore, Farseek, Gaze of Granite, Mizzium Mortars, Putrefy, Rakdos's Return, Sever the Bloodline, Vraska the Unseen, Desecration Demon, Master of Cruelties, Sire of Insanity, Thundermaw Hellkite, Ground Seal, Tormod's Crypt, Crypt Incursion, Witchbane Orb, Slaughter Games, Blasphemous Act.

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