Print Options

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Select Main Deck Cards

{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{2}{U}
Anchor to the Aether
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}
Anchor to the Aether
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{3}{U}
Fortress Crab
Creature - Crab
1 / 6
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{3}{U}{U}
Messenger Drake
Creature - Drake
Flying

When Messenger Drake dies, draw a card.
3 / 3
{3}{U}{U}
Messenger Drake
Creature - Drake
Flying

When Messenger Drake dies, draw a card.
3 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{1}{U}
Palace Familiar
Creature - Bird
Flying

When Palace Familiar dies, draw a card.
1 / 1
{1}{U}
Palace Familiar
Creature - Bird
Flying

When Palace Familiar dies, draw a card.
1 / 1
{1}{U}
Palace Familiar
Creature - Bird
Flying

When Palace Familiar dies, draw a card.
1 / 1
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.