Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)
2 /
2
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{W}
Flourishing Fox
Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1} ({1}, Discard this card: Draw a card.)
1 /
1
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{R}
Footfall Crater
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
{R}
Footfall Crater
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
{R}
Footfall Crater
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
{R}
Footfall Crater
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{R}
Go for Blood
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling {1} ({1}, Discard this card: Draw a card.)
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
{2}{B}
Memory Leak
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling {1} ({1}, Discard this card: Draw a card.)
{2}{B}
Memory Leak
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling {1} ({1}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Step Through
Sorcery
Return two target creatures to their owners' hands.
Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{3}
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
{3}
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
{1}{B}
Easy Prey
Instant
Destroy target creature with mana value 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Easy Prey
Instant
Destroy target creature with mana value 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Easy Prey
Instant
Destroy target creature with mana value 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Rapid Decay
Instant
Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Rapid Decay
Instant
Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Rapid Decay
Instant
Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
3 /
1
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)