Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W/U}
Mistmeadow Witch
Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 /
1
{1}{W/U}
Mistmeadow Witch
Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 /
1
{1}{W/U}
Mistmeadow Witch
Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 /
1
{1}{W/U}
Mistmeadow Witch
Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 /
1
{3}{W}{U}
Palliation Accord
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.
Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
{3}{W}{U}
Palliation Accord
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.
Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{U}
Plumes of Peace
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
{1}{W}{U}
Plumes of Peace
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
{1}{W}{U}
Plumes of Peace
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
{1}{W}{U}
Plumes of Peace
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
{1}{W/U}
Somnomancer
Creature - Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
2 /
1
{1}{W/U}
Somnomancer
Creature - Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
2 /
1
{1}{W/U}
Somnomancer
Creature - Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
2 /
1
{1}{W/U}
Somnomancer
Creature - Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
2 /
1
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
1 /
3
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
1 /
3
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
1 /
3
{1}{W/U}{W/U}{W/U}
Thistledown Liege
Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
1 /
3
{3}{W}{U}
Venser, the Sojourner
Legendary Planeswalker - Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
-1: Creatures can't be blocked this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
L:
3
{3}{W}{U}
Venser, the Sojourner
Legendary Planeswalker - Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
-1: Creatures can't be blocked this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."