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Select Main Deck Cards

{2}{U}{U}
Braids, Conjurer Adept
Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2 / 2
{2}{U}{U}
Braids, Conjurer Adept
Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2 / 2
{2}{U}{U}
Braids, Conjurer Adept
Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2 / 2
{2}{U}{U}
Braids, Conjurer Adept
Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{6}
Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
{6}
Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
{6}
Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
{6}
Gate to the Aether
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
--
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
--
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
--
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{2}{U}
Noble Benefactor
Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2 / 2
{2}{U}
Noble Benefactor
Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2 / 2
{2}{U}
Noble Benefactor
Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2 / 2
{2}{U}
Noble Benefactor
Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2 / 2
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying

Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 / 8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying

Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 / 8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying

Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 / 8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying

Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 / 8