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{2}{B}
Cabal Archon
Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2 / 2
{2}{B}
Cabal Archon
Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2 / 2
{2}{B}
Cabal Archon
Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2 / 2
{3}{W}{W}
Celestial Gatekeeper
Creature - Bird Cleric
Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2 / 2
{3}{W}{W}
Celestial Gatekeeper
Creature - Bird Cleric
Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2 / 2
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.
* / *
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.
* / *
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.
* / *
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.
* / *
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 / 2
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 / 2
{5}{B}{B}{B}
Scion of Darkness
Creature - Avatar
Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling {3} ({3}, Discard this card: Draw a card.)
6 / 6
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
--
Starlit Sanctum
Land
{T}: Add {C}.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
--
Starlit Sanctum
Land
{T}: Add {C}.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
--
Starlit Sanctum
Land
{T}: Add {C}.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
--
Starlit Sanctum
Land
{T}: Add {C}.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.

--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 / 1
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.