Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Annihilating Fire
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{3}{R}
Ember Gale
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
{4}{G}{G}
Epic Proportions
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
{1}{G}
Evolution Charm
Instant
Choose one --
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{R}{G}
Gorger Wurm
Creature - Wurm
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
5 /
5
{3}{G}
Gruul Scrapper
Creature - Human Berserker
When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
3 /
2
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{R}
Incite
Instant
Target creature becomes red until end of turn and attacks this turn if able.
{1}{G}
Jade Mage
Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{1}{G}
Satyr Hedonist
Creature - Satyr
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.
2 /
1
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
1 /
1
{3}{G}
Shaman of Spring
Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
2 /
2
{1}{G}
Strength in Numbers
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
{R}
Tarfire
Tribal Instant - Goblin
Tarfire deals 2 damage to any target.
{R}
Tarfire
Tribal Instant - Goblin
Tarfire deals 2 damage to any target.
{3}{R}
Thorn-Thrash Viashino
Creature - Viashino Warrior
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
2 /
2
{2}{R}
Thunder-Thrash Elder
Creature - Viashino Warrior
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
1 /
1
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{4}{G}{G}
Tusked Colossodon
Creature - Beast
6 /
5
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{4}{G}
Vastwood Zendikon
Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 /
2
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 /
2
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.