Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{2}{G}{G}{G}
Aeve, Progenitor Ooze
Legendary Creature - Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Aeve, Progenitor Ooze isn't legendary if it's a token.

Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
2 / 2
{5}{G}{G}
Ancient Ooze
Creature - Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
* / *
{4}{B}{G}
Back for More
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{3}{G}{G}
Bioplasm
Creature - Ooze
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
4 / 4
{2}{G}{G}
Biowaste Blob
Creature - Ooze
Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.
0 / 0
{2}{U}
Bonded Fetch
Creature - Homunculus
Defender, haste

{T}: Draw a card, then discard a card.
0 / 2
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{3}{U}{B}
Consuming Aberration
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* / *
{3}{G}{G}
Consuming Blob
Creature - Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
* / *+1
{1}{G}
Corrosive Ooze
Creature - Ooze
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
2 / 2
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{4}{B}{G}
Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
{4}{B}{B}
Deadly Tempest
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 / 1
{3}{U}{B}
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{B}{B}
Gelatinous Cube
Creature - Ooze
Engulf -- When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.

Dissolve -- {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
4 / 3
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{2}{G}
Gluttonous Slime
Creature - Ooze
Flash

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
2 / 2
{1}{B}
Gluttonous Slug
Creature - Slug Horror
Menace

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 3
{4}{G}
Gobbling Ooze
Creature - Ooze
{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
3 / 3
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{B/G}{B/G}
Golgari Guildmage
Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.
2 / 2
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{3}{B}
Graveshifter
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{G}
Greater Mossdog
Creature - Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 3
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{4}{G}
Gutter Grime
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
{2}{G}
Inexorable Blob
Creature - Ooze
Delirium -- Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
3 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{2}{G}
Manaplasm
Creature - Ooze
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
1 / 1
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{4}{B}
Mephitic Ooze
Creature - Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
0 / 5
{2}{G}
Miming Slime
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
{2}{G}{U}{U}
Mystic Genesis
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
{2}{G}{G}
Mythos of Brokkos
Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.

Return up to two permanent cards from your graveyard to your hand.
{1}{U}
Nascent Metamorph
Creature - Shapeshifter
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
1 / 1
{4}{B}{B}{B}
Necromantic Selection
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
{1}{B}{B}
Necroplasm
Creature - Ooze
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
1 / 1
{X}{G}
Ochre Jelly
Creature - Ooze
Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split -- When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0 / 0
{X}{B}{G}
Old Stickfingers
Legendary Creature - Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.

Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}{G}
Oran-Rief Ooze
Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Port of Karfell
Land
Port of Karfell enters the battlefield tapped.

{T}: Add {U}.

{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
{G}{G}{G}
Predator Ooze
Creature - Ooze
Indestructible

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
1 / 1
{1}{G}{U}
Primal Empathy
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
{2}{B}{G}
Rhizome Lurcher
Creature - Fungus Zombie
Undergrowth -- Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
2 / 2
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{G}{U}
Shambleshark
Creature - Shark Crab
Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{5}{G}{U}
Simic Sky Swallower
Creature - Leviathan
Flying, trample

Shroud (This creature can't be the target of spells or abilities.)
6 / 6
{B}{G}
Skull Prophet
Creature - Human Druid
{T}: Add {B} or {G}.

{T}: Mill two cards.
3 / 1
{1}{G}{U}
Slogurk, the Overslime
Legendary Creature - Ooze
Trample

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.

Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.

When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3 / 3
{5}{G}
Slurrk, All-Ingesting
Legendary Creature - Ooze
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.

Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)
0 / 0
{3}{G}{G}
Splitting Slime
Creature - Ooze
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
3 / 3
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Sultai Banner
Artifact
{T}: Add {B}, {G}, or {U}.

{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.

III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
{2}{B}{G}{U}
The Mimeoplasm
Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0 / 0
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Isle
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{7}{G}{G}
Titanoth Rex
Creature - Dinosaur Beast
Trample

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

When you cycle Titanoth Rex, put a trample counter on target creature you control.
11 / 11
{1}{B}{G}{U}
Titans' Nest
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{B/G}{B/G}
Umori, the Collector
Legendary Creature - Ooze
Companion -- Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.

Spells you cast of the chosen type cost {1} less to cast.
4 / 5
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{6}{B}{B}
Void Beckoner
Creature - Nightmare Horror
Deathtouch

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8 / 8
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{3}
Zagoth Crystal
Artifact
{T}: Add {B}, {G}, or {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)