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I never put descriptions on these things, since I assume no one ever reads these. However should someone read this, please feel free to leave feedback on what you think. Also last FNM modern i attended 3 weeks ago when this was 'RG Land Movement' went 2-2.
The run down of the deck is to either have:
A) Countryside Crusher;
B) Seismic Assault;
C) Treasure Hunt
in your opening hand. Reliquary tower allows you to keep your massive card draw. Countryside is your clear target game one, you want it out there to present the obvious threat and give them one turn, coupled with seismic assault, nice modern steal. game 2 is more tricky especially. if they have a lot of creatures or are control, it seems best to dump a crusher, or even just a land for the extra seismic (drop the seismic and just play hard control). if you run against some form of mill then you may find a second elixir very useful. Again Tarmogoyf and other aggro style decks need some hate, and i cannot see why a full playset of lightning bolt moved over couldn't hurt, and in the very least, seismic assault + discard a land is 2 damage, and lightning bolt is 3 damage. Never a terrible trade if you need it.
Any suggestions, I'm trying to keep the absolute total of nonland cards in the deck to be 12. Currently it is at 11.
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» | Revision 3 | February 20, 2015 | mrphoton8 | |||
Revision 2 | February 19, 2015 | mrphoton8 | ||||
Revision 1 | February 8, 2015 | mrphoton8 |