First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 /
2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 /
2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 /
2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 /
2
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
2 /
2
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
2 /
2
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 /
6
{B}{B}
Gatekeeper of Malakir
Creature - Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2 /
2
{B}{B}
Gatekeeper of Malakir
Creature - Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2 /
2
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{3}{B/R}{B/R}
Kulrath Knight
Creature - Elemental Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
3 /
3
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 /
5
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 /
5
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 /
5
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 /
1
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 /
1
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
{B}{B}
Dash Hopes
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
{B}{B}
Dash Hopes
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
{B}{B}
Dash Hopes
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)