When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{2}{B}
Arrogant Outlaw
Creature - Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3 /
2
{1}{B}{G}
Baba Lysaga, Night Witch
Legendary Creature - Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
3 /
3
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{1}{B}
Blightsoil Druid
Creature - Elf Druid
{T}, Pay 1 life: Add {G}.
1 /
2
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
{3}{B}
Blood Divination
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
{1}{B}{G}
Blood Researcher
Creature - Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on Blood Researcher.
2 /
2
{3}{B}
Blood Tithe
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
{3}{B}
Blood for Bones
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
{1}{B}{B}
Bloodthirsty Aerialist
Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
2 /
3
{4}{G}
Blossoming Bogbeast
Creature - Beast
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
3 /
3
{1}
Campfire
Artifact
{1}, {T}: You gain 2 life.
{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Containment Breach
Sorcery - Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
{4}{B}{B}
Deadly Tempest
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
{X}{B}{B}{B}
Death Cloud
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
{B}
Death Cultist
Creature - Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
1 /
1
{3}{B}{G}
Death Frenzy
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
{B}
Deathgreeter
Creature - Human Shaman
Whenever another creature dies, you may gain 1 life.
1 /
1
{5}{B}{B}
Defiant Bloodlord
Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
4 /
5
{B}{G}
Dina, Soul Steeper
Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
1 /
3
{2}{B}{G}
Elderfang Venom
Enchantment
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 /
4
{3}{B}
Essence Pulse
Sorcery
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}
Evolution Charm
Instant
Choose one --
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{T}: Add two mana of any one color."
--
High Market
Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
{2}{G}
Honor Troll
Creature - Troll Druid
Vigilance
If you would gain life, you gain that much life plus 1 instead.
Honor Troll gets +2/+1 as long as you have 25 or more life.
2 /
3
{B}{G}
Infuse with Vitality
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
{1}{G}
Kazandu Nectarpot
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
1 /
3
{1}{B}{G}
Leyline Prowler
Creature - Nightmare Beast
Deathtouch, lifelink
{T}: Add one mana of any color.
2 /
3
{2}{G}{G}
Leyline of Vitality
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 /
2
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{G}
Molder
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
{3}{B}{G}
Moldervine Reclamation
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{4}
Paradise Plume
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color.
{X}{X}{G}
Pest Infestation
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
{1}{B/G}{B/G}
Pest Summoning
Sorcery - Lesson
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
{5}{B}{B}{B}
Pestilence Demon
Creature - Demon
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
7 /
6
{2}{B}{G}
Poison-Tip Archer
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
2 /
3
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 /
1
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{4}{B}
Radiant Epicure
Creature - Vampire Wizard
Converge -- When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
5 /
5
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
• Put a +1/+1 counter on target creature.
• You gain 2 life.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
{2}{G}
Social Climber
Creature - Human Druid
Alliance -- Whenever another creature enters the battlefield under your control, you gain 1 life.
3 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Tablet of the Guilds
Artifact
As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
{B}{G}
Tend the Pests
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{G}
Unbridled Growth
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add one mana of any color."
Sacrifice Unbridled Growth: Draw a card.
{1}{G}
Urban Utopia
Enchantment - Aura
Enchant land
When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color."
{B}
Vampire Cutthroat
Creature - Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{2}{B}{B}
Vampire Outcasts
Creature - Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 /
4
{2}{B}
Vampire Spawn
Creature - Vampire
When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
2 /
3
{B}
Vampire of the Dire Moon
Creature - Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{1}{B}
Vampire's Kiss
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{B}
Veinwitch Coven
Creature - Vampire Warlock
Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
3 /
3
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 /
3
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
1
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{B}{G}
Willowdusk, Essence Seer
Legendary Creature - Dryad Druid
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
3 /
3
{3}{B}{B}
Witch of the Moors
Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
4 /
4
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
--
Witherbloom Campus
Land
Witherbloom Campus enters the battlefield tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.