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Select Main Deck Cards

{3}{W}{W}
Catapult Master
Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3 / 3
--
Daru Encampment
Land
{T}: Add {C}.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
--
Daru Encampment
Land
{T}: Add {C}.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
--
Daru Encampment
Land
{T}: Add {C}.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
--
Daru Encampment
Land
{T}: Add {C}.

{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{4}{W}
Gustcloak Savior
Creature - Bird Soldier
Flying

Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3 / 4
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
{2}{W}
Mobilization
Enchantment
Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{1}{W}
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.
{1}{W}
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.
{1}{W}
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.
{1}{W}
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)