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{2}{U}
Aether Channeler
Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one --

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.
2 / 1
--
Alchemist's Refuge
Land
{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{U}
Bioluminary
Creature - Merfolk Performer
Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
1 / 3
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{G}
Blorbian Buddy
Creature - Alien Guest
Trample

{G}, {T}: You get {TK} (a ticket counter).
1 / 1
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{1}{G}
Chicken Troupe
Creature - Bird Performer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{3}{G}
Clandestine Chameleon
Creature - Lizard Guest
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
4 / 3
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{1}{U}
Command Performance
Sorcery
Choose two --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{4}{U}
Croakid Amphibonaut
Creature - Frog Guest
Croakid Amphibonaut has flying as long as you control a stickered permanent.
4 / 3
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{3}{U}
Displacer Kitten
Creature - Cat Beast
Avoidance -- Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
2 / 2
{2}{G}
Done for the Day
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
{G}{U}
Double Major
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{2}{G}
Evolution Sage
Creature - Elf Druid
Landfall -- Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{2}{G}
Finishing Move
Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{2}{U}
Glitterflitter
Creature - Faerie Performer
Flying

When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{4}
Golden Argosy
Legendary Artifact - Vehicle
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 6
{3}{G}
Grabby Tabby
Creature - Cat Guest
Grabby Tabby has vigilance as long as you control a stickered permanent.
4 / 3
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{3}{U}
Illusionist's Stratagem
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.
{3}{U}
Irenicus's Vile Duplication
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Lineprancers
Creature - Centaur Performer
When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.

{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
2 / 2
{G}{U}
Lonis, Cryptozoologist
Legendary Creature - Snake Elf Scout
Whenever another nontoken creature enters the battlefield under your control, investigate.

{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1 / 2
{2}{G}{U}
Master Biomancer
Creature - Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
2 / 4
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{1}{U}
Planar Incision
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{1}{U}
Prize Wall
Creature - Wall
Defender

{U}, {T}: You get {TK}.

{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
0 / 4
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{U}
Release to the Wind
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}{G}
Stiltstrider
Creature - Rhino Performer
Reach

When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
5 / 4
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Talisman of Curiosity
Artifact
{T}: Add {C}.

{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)

Tangled Islet enters the battlefield tapped.
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{3}
Ticket Turbotubes
Artifact
{T}: Add one mana of any color.

{3}, {T}: You get {TK} (a ticket counter).
{3}
Ticketomaton
Artifact Creature - Robot
When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{2}
Tome of Legends
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.

{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{3}{U}
Vesuvan Duplimancy
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}
Wicker Picker
Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
2 / 3
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.

{3}{G}{U}
Ambassador Blorpityblorpboop
Legendary Creature - Alien Advisor Guest
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.

At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
3 / 3
{4}{U}
Animate Object
Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
{0}
Ashnod's Coupon
Artifact
{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.
{2}
Autograph Book
Artifact
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.

{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
{1}
Blue Ribbon
Artifact - Equipment
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.

Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)

Equip {3}
{4}{U}{U}
Blufferfish
Creature - Fish
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
3 / 6
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
--
Carnival Elephant Meteor
Stickers
{TK}{TK} -- Sacrifice this permanent: Draw two cards.

{TK}{TK}{TK} -- Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

{TK}{TK} -- 4/1

{TK}{TK}{TK}{TK}{TK} -- 8/7
{U}{U}{U}
Cheatyface
Creature - Efreet
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.

Flying
2 / 2
--
City of Ass
Land
City of Ass enters the battlefield tapped.

{T}: Add one and one-half mana of any one color.
--
Costume Shop
Artifact - Attraction
Visit -- You may put a sticker on a nonland permanent you own.
--
Demonic Tourist Laser
Stickers
{TK}{TK} -- Outlast {1} ({1}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

{TK}{TK}{TK} -- When this permanent dies, you get seven {TK}.

{TK}{TK} -- 1/4

{TK}{TK}{TK}{TK}{TK} -- 9/6
{3}{G}{G}
Double Play
Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
{3}{U}{U}
Double Take
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
{5}
Everythingamajig
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
--
Jetpack Death Seltzer
Stickers
{TK}{TK} -- Trample

{TK}{TK}{TK} -- {3}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

{TK}{TK}{TK} -- 2/7

{TK}{TK}{TK}{TK} -- 6/5
{G}{G}
Land Aid '04
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
{6}
Letter Bomb
Artifact
When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{1}
Mana Screw
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{2}{U}{U}
Mobile Clone
Sorcery
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
{3}{U}
Mouth to Mouth
Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
{15}
Mox Lotus
Artifact
{T}: Add {∞}.

{100}: Add one mana of any color.
--
Nearby Planet
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters the battlefield tapped.

When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
{1}
Park Map
Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
--
Phyrexian Midway Bamboozle
Stickers
{TK}{TK} -- Whenever this creature attacks, you get {TK}.

{TK}{TK}{TK} -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

{TK}{TK} -- 4/2

{TK}{TK}{TK}{TK}{TK} -- 6/9
--
Primal Elder Kitty
Stickers
{TK}{TK} -- {1}: This creature gets +1/-1 until end of turn.

{TK}{TK}{TK} -- When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.

{TK}{TK} -- 5/1

{TK}{TK}{TK}{TK} -- 4/7
{2}{U}{U}
Question Elemental?
Creature - Elemental?
Did you know this creature has flying?

Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
3 / 4
--
R&D's Secret Lair
Legendary Land
Play cards as written. Ignore all errata.

{T}: Add {C}. (This mana is still added to your mana pool.)
{1}{G}
Selfie Preservation
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
{2}{G}
Side to Side
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
--
Slimy Burrito Illusion
Stickers
{TK}{TK} -- Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{TK}{TK}{TK} -- Double strike

{TK}{TK} -- 2/4

{TK}{TK}{TK}{TK} -- 5/6
{2}{G}
Spelling Bee
Creature - Alien Insect
Flying, deathtouch

Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
1 / 1
{1}{G}{G}
Spirit of the Season
Creature - Treefolk Spirit
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3 / 3
{2}{U}{U}
Spy Eye
Creature - Eye Spy
Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
1 / 3
--
Standard Procedure
Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
{G}
Tchotchke Elemental
Creature - Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.

Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
1 / 1
--
The Big Top
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
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Tunnel of Love
Artifact - Attraction
Visit -- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
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Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
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Unsanctioned Ancient Juggler
Stickers
{TK}{TK} -- Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

{TK}{TK}{TK}{TK} -- Indestructible

{TK}{TK} -- 3/2

{TK}{TK}{TK} -- 5/4
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Urza's Fun House
Land - Urza's
{T}: Add {C}.

{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.

{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
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Weird Angel Flame
Stickers
{TK}{TK} -- Heroic -- Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.

{TK}{TK}{TK} -- Protection from even mana values

{TK}{TK} -- 2/3

{TK}{TK}{TK}{TK}{TK} -- 7/8
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Werewolf Lightning Mage
Stickers
{TK}{TK} -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent.

{TK}{TK}{TK}{TK} -- Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.

{TK}{TK} -- 4/1

{TK}{TK}{TK} -- 3/5
{1}{G}
Wild Crocodile
Host Creature - Crocodile
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
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Wild Ogre Bupkis
Stickers
{TK}{TK} -- Whenever this creature attacks, put a +1/+1 counter on it.

{TK}{TK}{TK} -- Metalcraft -- This permanent has protection from noncreature permanents as long as you control three or more artifacts.

{TK}{TK} -- 5/1

{TK}{TK}{TK}{TK} -- 7/4