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{0}
Ashnod's Coupon
Artifact
{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.
{2}
Autograph Book
Artifact
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.

{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
--
City of Ass
Land
City of Ass enters the battlefield tapped.

{T}: Add one and one-half mana of any one color.
{6}
Letter Bomb
Artifact
When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{1}
Mana Screw
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{15}
Mox Lotus
Artifact
{T}: Add {∞}.

{100}: Add one mana of any color.
--
Nearby Planet
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters the battlefield tapped.

When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
{1}
Park Map
Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
--
R&D's Secret Lair
Legendary Land
Play cards as written. Ignore all errata.

{T}: Add {C}. (This mana is still added to your mana pool.)
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Standard Procedure
Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
--
The Big Top
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
{3}
Ticket Turbotubes
Artifact
{T}: Add one mana of any color.

{3}, {T}: You get {TK} (a ticket counter).
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
--
Urza's Fun House
Land - Urza's
{T}: Add {C}.

{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.

{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
--
Watermarket
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.

--
Hard Hat Area
Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Pet Project
Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
--
Widget Contraption
Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)