Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{X}{W}{W}
Alabaster Potion
Instant
Choose one --
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
{X}{W}{W}
Alabaster Potion
Instant
Choose one --
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
{1}{W}
Augur il-Vec
Creature - Human Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
1 /
3
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{1}{W}{W}
Contemplation
Enchantment
Whenever you cast a spell, you gain 1 life.
{W}
Gelid Shackles
Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Healing Salve
Instant
Choose one --
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
{2}{W}
Moonlit Wake
Enchantment
Whenever a creature dies, you gain 1 life.
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Rune-Tail, Kitsune Ascendant
Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2 /
2
--
Rune-Tail's Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
2 /
2
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 /
3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 /
3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 /
3
{2}{W}
Skyhunter Prowler
Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1 /
3
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{1}{W}
Temple Acolyte
Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.