Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
6 /
4
{2}{G}{U}{R}
Bear's Companion
Creature - Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
2 /
2
{2}{G}{U}{R}
Bear's Companion
Creature - Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
2 /
2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
{1}{U}
Frost Walker
Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
4 /
1
{1}{U}
Frost Walker
Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
4 /
1
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch
Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 /
2
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch
Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
3
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
3
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Rattleclaw Mystic
Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2 /
1
{1}{G}
Rattleclaw Mystic
Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2 /
1
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{3}{G}{U}{R}
Snowhorn Rider
Creature - Human Warrior
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 /
5
{3}{G}{U}{R}
Snowhorn Rider
Creature - Human Warrior
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 /
5
{3}{G}{U}{R}
Snowhorn Rider
Creature - Human Warrior
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 /
5
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{G}{U}{R}
Temur Charm
Instant
Choose one --
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
{2}{G}
Temur Runemark
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
{2}{G}
Temur Runemark
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.