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Copy of: Death's Shadow turn 2 win (Modern)

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The lands are the main cost of deck, however you can run cheaper lands as long as they enter untapped.

Hand with semi replicable draws.
2 land at least 1 swamp and 1 Mountain. 1 land can be both works fine as well.
1 immolating souleater
1 death's shadow
2 simian spirit Guide
1 Temur battle rage

Turn 1
Exile both simian spirit Guide get 2 red mana
Cast immolating souleater off 2 red mana
Play swamp land and use immolating souleater pay 2 life tell you get to 9-8life left.
This protects from a random burn loss also leaves death's shadow at a 4/4 or 5/5.
Once life paid cast death's shadow using swamp.
Turn 2
Play land 2
Attack with both immolating souleater and death's shadow, pay life down to 4 or 3, 3 life is ideal but not against burn, and before damage dealt cast temur battle rage on death's shadow if at 4 life death's shadow will be a 9/9 doubled and trample is 18 damage, + a 3/1 or 4/1 immolating souleater equaling 21-22 damage.
Turn 3 never happens.

All other cards are card advantage, and creature saving. Sideboard is what ever needs to be added. Side note is if not fighting a burn deck, you can go down to 12 life turn 1 and play a 1/1 death's shadow, and that way you can swing for a 11/11 double + a 6/1 immolating souleater so turn 28 damage.

Is this every game going to happen, no but if you get a good card advantage 2-3 turns and you put a death's shadow in graveyard and cast postmortem lunge really throw your opponent off.

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This deck does not appear to be legal in Modern.

Problems: Faithless Looting is banned. · Simian Spirit Guide is banned.

Turn: Your life: Opponent's life: Poison counters:
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» Revision 2 March 16, 2019 fedebar88
Revision 1 March 16, 2019 fedebar88
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