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Select Main Deck Cards

{6}{R}{R}
Bedlam Reveler
Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Prowess

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
3 / 4
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{3}{R}
Dance with Devils
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{R}
Galvanic Bombardment
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
{R}
Galvanic Bombardment
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
{R}
Galvanic Bombardment
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
{2}{R}
Geistblast
Instant
Geistblast deals 2 damage to any target.

{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{2}{R}
Geistblast
Instant
Geistblast deals 2 damage to any target.

{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{2}{U}{R}
Mercurial Geists
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
1 / 3
{2}{U}{R}
Mercurial Geists
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
1 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}
Niblis of Dusk
Creature - Spirit
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{2}{U}{U}
Niblis of Frost
Creature - Spirit
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3 / 3
{2}{U}
Pieces of the Puzzle
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{3}{R}
Pyre Hound
Creature - Elemental Dog
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
2 / 3
{4}{R}
Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{1}{R}
Sanguinary Mage
Creature - Vampire Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{2}{R}
Shreds of Sanity
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
{2}{R}
Shreds of Sanity
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
{5}{U}
Silburlind Snapper
Creature - Turtle
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
6 / 6
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{2}{R}
Weaver of Lightning
Creature - Human Shaman
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
1 / 4
{2}{R}
Weaver of Lightning
Creature - Human Shaman
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
1 / 4