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Mardu Midrange

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This is a mix of a Mardu aggro and Mardu control deck. It features pretty much all of my available removal spells, mainly Crackling Doom and Murderous Cut for bigger stuff, a single Bile Blight (I don't have more T_T) for smaller stuff, as well as just some normal burn like Lightning Strike and Stoke the Flames (again, I dont have any more Stoke the Flames :( ).
Strong early creatures like Bloodsoaked Champion and Chief of the Edge help asserting dominance, and the Champion synergizes amazingly well with the Butcher of the Horde (Sacrifice it and get it back for 2Mana). Zurgo and Kolaghan mainly serve as strong finishers.
I really like the Warshrieker to ramp up in the midgame. An Attack -> Warshrieker -> Crackling Doom/MarduCharm is an exceptionally strong turn 4, and again you can just sacrifice your Champion and/or tokens from Brimaz/Ascendencies to trigger raid.
Outpost Siege and Tormenting Voice generate a strong card advantage, espeically mid-lategame Outpost Siege does a lot of work.

Sideboarding mainly concentrates on more burn/ control spells. Arc Lightning and Scouring Sands are mainly for early aggro / token decks, and I took that in after I lost 2-0 to a monoblack Aggro deck x)
Revoke Existence and Erase against Enchantment-heavy decks, Devouring Light and more Murderous Cuts for more creature control.
Chief of the Edge and Warshrieker kinda as fillers because I don't have many more good sideboarding options and in case I need some more boardpresence. Same for Elspeth.

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Turno: Your life: Opponent's life: Poison counters:
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Graveyard (0)
Exile (0)
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» Revisión 4 Marzo 8, 2015 Kvothedota
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