{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Gather the Pack
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
{1}{G}
Gather the Pack
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
{1}{G}
Gather the Pack
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
{1}{G}
Gather the Pack
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{2}{G}{G}
Vengevine
Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 /
3
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 /
3
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 /
3
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 /
3
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 /
3
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Grim Lavamancer
Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
1 /
1
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.