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I'm modifying an old green ramp deck for a local weekly legacy tournament. The past weeks have featured predominately mostly blue control decks, so I'm hoping that I can outrace them. The sideboard has several uncounterable creatures that may be enough to push out damage between rounds.
The idea is to either drop mana-producing creatures and/or toss out Elvish Spirit Guide early on to fuel fatties, or sacrifice them to Natural Order to bring out a big threat (usually Progenitus). The land count is low, but initial playtesting isn't indicating any mana problems at all. I just want to fine-tune this before unveiling a surprise deck.
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