Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 /
2
{2}{W}
Affa Guard Hound
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 /
2
{2}{W}
Affa Guard Hound
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 /
2
{2}{W}
Affa Guard Hound
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 /
2
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
5
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
5
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
5
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
5
{2}{W}
Arrest
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 /
1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 /
1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 /
1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 /
1
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{3}{W}{U}
Fall of the Gavel
Instant
Counter target spell. You gain 5 life.
{3}{W}{U}
Fall of the Gavel
Instant
Counter target spell. You gain 5 life.
{3}{W}{U}
Fall of the Gavel
Instant
Counter target spell. You gain 5 life.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
0 /
8
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)