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Select Main Deck Cards

{3}{G}
Archers of Qarsi
Creature - Naga Archer
Defender

Reach (This creature can block creatures with flying.)
5 / 2
{3}{G}
Archers of Qarsi
Creature - Naga Archer
Defender

Reach (This creature can block creatures with flying.)
5 / 2
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{8}
Colossus of Akros
Artifact Creature - Golem
Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10 / 10
{8}
Colossus of Akros
Artifact Creature - Golem
Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10 / 10
{8}
Colossus of Akros
Artifact Creature - Golem
Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10 / 10
{8}
Colossus of Akros
Artifact Creature - Golem
Defender, indestructible

{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10 / 10
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{G}
Keen Sense
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{G}
Keen Sense
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{G}
Keen Sense
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{G}
Keen Sense
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{B}
Slithering Shade
Creature - Shade
Defender (This creature can't attack.)

{B}: Slithering Shade gets +1/+1 until end of turn.

Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0 / 1
{B}
Slithering Shade
Creature - Shade
Defender (This creature can't attack.)

{B}: Slithering Shade gets +1/+1 until end of turn.

Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0 / 1
{B}
Slithering Shade
Creature - Shade
Defender (This creature can't attack.)

{B}: Slithering Shade gets +1/+1 until end of turn.

Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0 / 1
{B}
Slithering Shade
Creature - Shade
Defender (This creature can't attack.)

{B}: Slithering Shade gets +1/+1 until end of turn.

Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{3}{G}
Tree of Redemption
Creature - Plant
Defender

{T}: Exchange your life total with Tree of Redemption's toughness.
0 / 13
{3}{G}
Tree of Redemption
Creature - Plant
Defender

{T}: Exchange your life total with Tree of Redemption's toughness.
0 / 13
{3}{G}
Tree of Redemption
Creature - Plant
Defender

{T}: Exchange your life total with Tree of Redemption's toughness.
0 / 13
{3}{G}
Tree of Redemption
Creature - Plant
Defender

{T}: Exchange your life total with Tree of Redemption's toughness.
0 / 13
{1}{B}
Wall of Corpses
Creature - Wall
Defender (This creature can't attack.)

{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
0 / 2
{1}{B}
Wall of Corpses
Creature - Wall
Defender (This creature can't attack.)

{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
0 / 2
{1}{B}
Wall of Corpses
Creature - Wall
Defender (This creature can't attack.)

{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
0 / 2
{1}{B}
Wall of Corpses
Creature - Wall
Defender (This creature can't attack.)

{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
0 / 2
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.
0 / 4
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.
0 / 4
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.
0 / 4
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.
0 / 4
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1