{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
1 /
1
{U}
Dakra Mystic
Creature - Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
1 /
1
{U}
Dakra Mystic
Creature - Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
1 /
1
{U}
Dakra Mystic
Creature - Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
1 /
1
{1}{U}{U}
Dictate of Kruphix
Enchantment
Flash
At the beginning of each player's draw step, that player draws an additional card.
{1}{U}{U}
Dictate of Kruphix
Enchantment
Flash
At the beginning of each player's draw step, that player draws an additional card.
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
{U}{B}
Disciple of Deceit
Creature - Human Rogue
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1 /
3
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
{U}
Evanescent Intellect
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
{U}
Evanescent Intellect
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
{U}
Evanescent Intellect
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
{U}
Evanescent Intellect
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 /
1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 /
1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 /
1
{2}{U}
Meletis Charlatan
Creature - Human Wizard
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
2 /
3
{2}{U}
Meletis Charlatan
Creature - Human Wizard
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
2 /
3
{2}{U}
Meletis Charlatan
Creature - Human Wizard
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
2 /
3
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{1}{U}
Mind Sculpt
Sorcery
Target opponent mills seven cards.
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 /
7
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 /
7
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
{4}{U}{U}
Rise of Eagles
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{U}{U}
Rise of Eagles
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)