Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fungal Reaches
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
--
Fungal Reaches
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
--
Fungal Reaches
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
--
Fungal Reaches
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{X}{G}
Molder
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
{X}{G}
Molder
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
{X}{G}
Molder
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
{X}{G}
Molder
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
--
Saltcrusted Steppe
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
--
Saltcrusted Steppe
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
--
Saltcrusted Steppe
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
--
Saltcrusted Steppe
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1

{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.

Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.

Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.

Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.

Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{4}{G}{G}
Dryad's Caress
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{4}{G}
Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2 / 4
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{3}{G}
Heal the Scars
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
{3}{G}
Heal the Scars
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
{3}{G}
Heal the Scars
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
{3}{G}
Heal the Scars
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}{G}
Jagged-Scar Archers
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
* / *
{1}{G}{G}
Jagged-Scar Archers
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
* / *
{1}{G}{G}
Jagged-Scar Archers
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
* / *
{1}{G}{G}
Jagged-Scar Archers
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
* / *
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
{2}{G}
Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{2}{G}
Rhys the Exiled
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
3 / 2
{2}{G}
Rhys the Exiled
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
3 / 2
{2}{G}
Rhys the Exiled
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
3 / 2
{2}{G}
Rhys the Exiled
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
3 / 2
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.

{T}: Put a storage counter on Rushwood Grove.

{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.

{T}: Put a storage counter on Rushwood Grove.

{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.

{T}: Put a storage counter on Rushwood Grove.

{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.

{T}: Put a storage counter on Rushwood Grove.

{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.