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{W}
Adorable Kitten
Host Creature - Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1 / 1
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{5}
Everythingamajig
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Half-Kitten, Half-
Creature - Cat
Whenever you're dealt damage,

Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +2
--
Half-Kitten, Half-
Creature - Cat
Whenever you're dealt damage,

Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +2
{4}{W}{U}
Hot Fix
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
2 / 2
{W}{W}
Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Novellamental
Creature - Elemental
Flying

Novellamental can block only creatures with flying.
2 / 1
{3}{W}{W}
Oddly Uneven
Sorcery
Choose one --

• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)

• Destroy each creature with an even number of words in its name.
{1}{W}
Old Guard
Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2 / 1
{1}{W}
Old Guard
Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2 / 1
{2}{W}
Ordinary Pony
Host Creature - Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Rhino-
Creature - Rhino
Whenever this creature blocks,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +4
{2}{W}
Riveting Rigger
Artifact Creature - Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 2
{3}{W}{W}
Rules Lawyer
Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1 / 1
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
{3}{W}
Shaggy Camel
Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}
Shaggy Camel
Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Teacher's Pet
Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
2 / 1
{W}{U}{B}{R}{G}
Urza, Academy Headmaster
Legendary Planeswalker - Urza
+1: Head to AskUrza.com and click +1.

-1: Head to AskUrza.com and click -1.

-6: Head to AskUrza.com and click -6.
L: 4

{1}{W}
Amateur Auteur
Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2 / 2
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
{2}{U}
Defective Detective
Creature - Human Spy
Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2 / 1
--
Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{1}{U}
Kindly Cognician
Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
1 / 3
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
{W}
Side Quest
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
--
Thud-for-Duds
Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.