Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{3}{W}
Abzan Skycaptain
Creature - Bird Soldier
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2 /
2
{5}{G}{W}
Arashin Sovereign
Creature - Dragon
Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.
6 /
6
{4}{W}
Aven Tactician
Creature - Bird Soldier
Flying
When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
3
{4}{W}
Aven Tactician
Creature - Bird Soldier
Flying
When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
3
{3}{W}
Champion of Arashin
Creature - Dog Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{3}{W}
Champion of Arashin
Creature - Dog Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{W}
Dromoka Dunecaster
Creature - Human Wizard
{1}{W}, {T}: Tap target creature without flying.
0 /
2
{3}
Dromoka Monument
Artifact
{T}: Add {G} or {W}.
{4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 /
1
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 /
1
{4}{G}
Dromoka's Gift
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
{4}{G}
Dromoka's Gift
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
{4}{G}{W}
Enduring Scalelord
Creature - Dragon
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
4 /
4
{4}{G}{W}
Enduring Scalelord
Creature - Dragon
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
4 /
4
{4}{W}
Enduring Victory
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{1}{W}
Ephemeral Shields
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{W}
Great-Horn Krushok
Creature - Beast
3 /
5
{4}{W}
Great-Horn Krushok
Creature - Beast
3 /
5
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{W}
Lightwalker
Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
2 /
1
{1}{W}
Lightwalker
Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
2 /
1
{1}{W}
Lightwalker
Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
2 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{2}{G}
Salt Road Quartermasters
Creature - Human Soldier
Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
1 /
1
{2}{G}
Salt Road Quartermasters
Creature - Human Soldier
Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
1 /
1
{2}{W}
Sandcrafter Mage
Creature - Human Wizard
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
2
{2}{W}
Sandcrafter Mage
Creature - Human Wizard
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
2
{2}{W}
Sandsteppe Outcast
Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one --
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
2 /
1
{4}{G}
Sandsteppe Scavenger
Creature - Dog Scout
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2 /
2
{4}{G}
Sandsteppe Scavenger
Creature - Dog Scout
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2 /
2
{3}{W}
Scale Blessing
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{3}{W}
Scale Blessing
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{G}{G}
Scaleguard Sentinels
Creature - Human Soldier
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
2 /
3
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 /
0
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 /
0
{2}{G}
Sheltered Aerie
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color."
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{1}{W}
Territorial Roc
Creature - Bird
Flying
1 /
3
{3}{G}
Abzan Kin-Guard
Creature - Human Warrior
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
3 /
3
{3}{G}
Archers of Qarsi
Creature - Naga Archer
Defender
Reach (This creature can block creatures with flying.)
5 /
2
{3}{G}
Archers of Qarsi
Creature - Naga Archer
Defender
Reach (This creature can block creatures with flying.)
5 /
2
{4}{G}
Battlefront Krushok
Creature - Beast
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
3 /
4
{2}{G}
Cached Defenses
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Frontier Mastodon
Creature - Elephant
Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
3 /
2
{2}{G}
Frontier Mastodon
Creature - Elephant
Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
3 /
2
{2}{G}
Hunter's Ambush
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{3}{W}
Sage's Reverie
Enchantment - Aura
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
{4}{W}
Sandstorm Charger
Creature - Beast
Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 /
4
{1}{W}
Soul Summons
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{1}{W}
Surge of Righteousness
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
{2}{G}
Temur Runemark
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.