Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{R}
Bonesplitter Sliver
Creature - Sliver
All Sliver creatures get +2/+0.
2 / 2
{4}{G}
Brood Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
3 / 3
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{1}{B}
Cannibalize
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{U}{U}
Counterspell
Instant
Counter target spell.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{G}{U}
Dormant Sliver
Creature - Sliver
All Sliver creatures have defender.

All Slivers have "When this permanent enters the battlefield, draw a card."
2 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{5}{R}
Fury Sliver
Creature - Sliver
All Sliver creatures have double strike.
3 / 3
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 / 1
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{R}
Heart Sliver
Creature - Sliver
All Sliver creatures have haste.
1 / 1
{U}{B}
Hibernation Sliver
Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.

Draw a card.
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 / 1
{4}{G}
Might Sliver
Creature - Sliver
All Sliver creatures get +2/+2.
2 / 2
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{W}{B}
Necrotic Sliver
Creature - Sliver
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
2 / 2
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{W}
Orim's Chant
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 / 1
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 / 1
{4}{U}
Psionic Sliver
Creature - Sliver
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
2 / 2
{1}{G}
Quick Sliver
Creature - Sliver
Flash

Any player may cast Sliver spells as though they had flash.
1 / 1
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{3}{G}
Root Sliver
Creature - Sliver
This spell can't be countered.

Sliver spells can't be countered.
2 / 2
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{2}{R}
Sedge Sliver
Creature - Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."

All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 2
{1}{W}
Sentinel Sliver
Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 / 2
{3}{U}
Shifting Sliver
Creature - Sliver
Slivers can't be blocked except by Slivers.
2 / 2
{3}{R}{R}
Shivan Meteor
Sorcery
Shivan Meteor deals 13 damage to target creature.

Suspend 2--{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{W}{U}{B}{R}{G}
Sliver Hivelord
Legendary Creature - Sliver
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
5 / 5
{R}
Striking Sliver
Creature - Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{4}{U}
Synapse Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3 / 3
{2}{B}
Syphon Sliver
Creature - Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
2 / 2
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{W}
Tithe
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
{3}{B}
Toxin Sliver
Creature - Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
3 / 3
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{B}{G}
Treasured Find
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{R/G}{R/G}
Vexing Shusher
Creature - Goblin Shaman
This spell can't be countered.

{R/G}: Target spell can't be countered.
2 / 2
{G}
Virulent Sliver
Creature - Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
1 / 1
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{4}{W}
Ward Sliver
Creature - Sliver
As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.
2 / 2
{3}{W}
Watcher Sliver
Creature - Sliver
All Sliver creatures get +0/+2.
2 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{1}{U}
Winged Sliver
Creature - Sliver
All Sliver creatures have flying.
1 / 1

{W}{U}{B}{R}{G}
Sliver Overlord
Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.

{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
7 / 7