Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 /
1
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 /
1
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 /
1
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{1}{W}{W}
Gideon of the Trials
Legendary Planeswalker - Gideon
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
L:
3
{1}{W}{W}
Gideon of the Trials
Legendary Planeswalker - Gideon
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
L:
3
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 /
2
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 /
2
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L:
5
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L:
5
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L:
5
{1}{G}{G}
Nissa, Voice of Zendikar
Legendary Planeswalker - Nissa
+1: Create a 0/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control.
-7: You gain X life and draw X cards, where X is the number of lands you control.
L:
3
{3}{G}{G}
Nissa, Worldwaker
Legendary Planeswalker - Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
L:
3
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
{1}{G}{W}
Renegade Rallier
Creature - Human Warrior
Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
3 /
2
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 /
6
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{W}{W}
Runed Halo
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
{W}{W}
Runed Halo
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 /
2
{1}{W}
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
{2}{G}{G}
Thrun, the Last Troll
Legendary Creature - Troll Shaman
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)