For most Magic software, including Magic Workstation and Cockatrice:
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For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Early Game: Get a solid mana base setup while play Ondu Cleric to gain life, Harahaz Druid to mana ramp/blend, and any other low drop card they'll either make you OP, piss your opponent/opponents off, or both.
Mid-Game: Play multiple Allies on each turn to mill you opponent, gain an absurd amount of life, and beef up your team. Descendant's Path should play a HUGE role in this if drawn. If not, Sea Gate Loremaster is your new best friend.
Late Game: At this point you should have multiple Allies out on the field, milled your opponent to near death, or have build up a mountain of life. All you need to do is play one more Ally and your opponent should either concede and burn their cards, or take a huge hit to the face when you swing all out because your life total is in the triple digits. RIP Opponent.
This may be my favorite deck I've build. I've milled over 30 cards and gained over 50 life on one turn. IF your opponents let you get to the late game, you're practically unstoppable.
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 2 | November 10, 2015 | jbaiocco95 | |||
Revision 1 | November 5, 2015 | jbaiocco95 |