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Select Main Deck Cards

{1}{U}
Alchemist's Apprentice
Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1 / 1
{1}{U}
Alchemist's Apprentice
Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1 / 1
{2}{U}
Arm with Aether
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
{1}{U}
Chronic Flooding
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{U}
Divination
Sorcery
Draw two cards.
{3}{U}
Elgaud Shieldmate
Creature - Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 3
{3}{U}
Elgaud Shieldmate
Creature - Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 3
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{4}{U}
Frostwind Invoker
Creature - Merfolk Wizard
Flying

{8}: Creatures you control gain flying until end of turn.
3 / 3
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{3}{U}
Inspiration
Instant
Target player draws two cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{4}{U}
Sky Ruin Drake
Creature - Drake
Flying
2 / 5
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{1}{U}
Spectral Prison
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
{4}{U}
Spire Monitor
Creature - Phyrexian Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{2}{U}
Tower Drake
Creature - Drake
Flying

{W}: Tower Drake gets +0/+1 until end of turn.
2 / 1
{2}{U}
Tower Drake
Creature - Drake
Flying

{W}: Tower Drake gets +0/+1 until end of turn.
2 / 1
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{U}
Wingcrafter
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.
1 / 1
{U}
Wingcrafter
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.
1 / 1