{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
--
Blinkmoth Nexus
Land
{T}: Add {C}.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
--
Blinkmoth Nexus
Land
{T}: Add {C}.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
--
Blinkmoth Nexus
Land
{T}: Add {C}.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Foundry of the Consuls
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
--
Foundry of the Consuls
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
--
Foundry of the Consuls
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
--
Foundry of the Consuls
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
--
Gargoyle Castle
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
--
Gargoyle Castle
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
--
Gargoyle Castle
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
--
Gargoyle Castle
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Inkmoth Nexus
Land
{T}: Add {C}.
{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Inkmoth Nexus
Land
{T}: Add {C}.
{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Inkmoth Nexus
Land
{T}: Add {C}.
{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Inkmoth Nexus
Land
{T}: Add {C}.
{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Mutavault
Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Spawning Bed
Land
{T}: Add {C}.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
--
Spawning Bed
Land
{T}: Add {C}.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
--
Spawning Bed
Land
{T}: Add {C}.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
--
Spawning Bed
Land
{T}: Add {C}.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
--
Springjack Pasture
Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Urza's Factory
Land - Urza's
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
--
Urza's Factory
Land - Urza's
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
--
Urza's Factory
Land - Urza's
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
--
Urza's Factory
Land - Urza's
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 /
2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 /
2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 /
2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 /
2
{1}{G}
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.