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{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{R}
Demoralize
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn.
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{R}
Falkenrath Perforator
Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2 / 1
{1}{R}
Falkenrath Perforator
Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2 / 1
{1}{R}
Falkenrath Perforator
Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2 / 1
{1}{R}
Falkenrath Perforator
Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2 / 1
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 / 1
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 / 1
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 / 1
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 / 1
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 / 1
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 / 1
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 / 1
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Vampiric Fury
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
{R}
Voldaren Epicure
Creature - Vampire
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
1 / 1
{R}
Voldaren Epicure
Creature - Vampire
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
1 / 1
{R}
Voldaren Epicure
Creature - Vampire
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
1 / 1
{R}
Voldaren Epicure
Creature - Vampire
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
1 / 1

{1}{R}
Cast into the Fire
Instant
Choose one --

• Cast into the Fire deals 1 damage to each of up to two target creatures.

• Exile target artifact.
{1}{R}
Cast into the Fire
Instant
Choose one --

• Cast into the Fire deals 1 damage to each of up to two target creatures.

• Exile target artifact.
{1}{R}
Cast into the Fire
Instant
Choose one --

• Cast into the Fire deals 1 damage to each of up to two target creatures.

• Exile target artifact.
{1}{R}
Cast into the Fire
Instant
Choose one --

• Cast into the Fire deals 1 damage to each of up to two target creatures.

• Exile target artifact.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{R}
Flaring Pain
Instant
Damage can't be prevented this turn.

Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Flaring Pain
Instant
Damage can't be prevented this turn.

Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)