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{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Living Lore
Creature - Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's mana value.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
* / *
{3}{U}
Living Lore
Creature - Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's mana value.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
* / *
{3}{U}
Living Lore
Creature - Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's mana value.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
* / *
{3}{U}
Living Lore
Creature - Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's mana value.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
* / *
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}{U}
Nullify
Instant
Counter target creature or Aura spell.
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{U}
Sidisi's Faithful
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
0 / 4
{U}
Sidisi's Faithful
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
0 / 4
{U}
Sidisi's Faithful
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
0 / 4
{U}
Sidisi's Faithful
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
0 / 4
{1}{U}{U}
Silumgar Sorcerer
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Silumgar Sorcerer exploits a creature, counter target creature spell.
2 / 1
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{8}{U}{U}{U}
Temporal Trespass
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Take an extra turn after this one. Exile Temporal Trespass.
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{2}{U}
Whisk Away
Instant
Put target attacking or blocking creature on top of its owner's library.
{2}{U}
Whisk Away
Instant
Put target attacking or blocking creature on top of its owner's library.

{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}
Dragon's Eye Savants
Creature - Human Wizard
Morph--Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dragon's Eye Savants is turned face up, look at target opponent's hand.
0 / 6
{4}{U}{U}
Dragonlord's Prerogative
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.

Draw four cards.
{1}{U}
Frost Walker
Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
4 / 1
{1}{U}
Glint
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{3}{U}{U}
Icefall Regent
Creature - Dragon
Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost {2} more to cast.
4 / 3
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{3}{U}{U}
Prognostic Sphinx
Creature - Sphinx
Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.
3 / 5
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{U}
Vortex Elemental
Creature - Elemental
{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.

{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
0 / 1
{2}{U}
Whisk Away
Instant
Put target attacking or blocking creature on top of its owner's library.