Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{W}
Adorable Kitten
Host Creature - Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1 / 1
{8}
Angelic Rocket
Host Artifact Creature - Angel
Flying

When this creature enters the battlefield, you may destroy target nonland permanent.
4 / 4
{4}{U}{U}
Animate Library
Enchantment - Aura
Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.
{4}{G}
Animus of Predation
Creature - Avatar
Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
4 / 4
{2}{B}{B}
Archdemon of Paliano
Creature - Demon
Draft Archdemon of Paliano face up.

As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)

Flying
5 / 4
{G}
As Luck Would Have It
Enchantment
Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
{G}{W}
Better Than One
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
{3}{B}
Big Boa Constrictor
Host Creature - Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1 / 2
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{4}
Border Guardian
Artifact Creature - Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
1 / 1
{U}
Censorship
Enchantment
As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.
{3}{G}
Chittering Doom
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
{1}{G}
Clever Combo
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
{3}{U}{U}
Clocknapper
Creature - Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2 / 2
{1}{R}
Common Iguana
Host Creature - Lizard
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
1 / 3
{2}{U}
Crafty Octopus
Host Creature - Octopus Rigger
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 3
{2}{U}
Crow Storm
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{U}
Defective Detective
Creature - Human Spy
Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2 / 1
{1}{B}
Dirty Rat
Host Creature - Rat
When this creature enters the battlefield, target opponent discards a card.
1 / 1
{2}{G}
Eager Beaver
Host Creature - Beaver
When this creature enters the battlefield, you may untap target permanent.
3 / 2
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{5}
Everythingamajig
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{B}
Eye to Eye
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
{1}{B}{B}
Farewell to Arms
Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
{4}{R}
Feisty Stegosaurus
Host Creature - Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2 / 1
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{W}
Get a Life
Instant
Target player and each of that player's teammates exchange life totals.
{W}
Gimme Five
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
{4}
Gnome-Made Engine
Host Artifact Creature - Construct
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
2 / 2
{R}
Goblin Bookie
Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
1 / 1
{3}{R}
Goblin S.W.A.T. Team
Creature - Goblin Warrior
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
2 / 2
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
--
Half-Kitten, Half-
Creature - Cat
Whenever you're dealt damage,

Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +2
--
Half-Orc, Half-
Creature - Orc Warrior
Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +1
--
Half-Shark, Half-
Creature - Shark
At the beginning of your upkeep,

Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{3}{B}
Hazmat Suit (Used)
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
{2}{B}
Hoisted Hireling
Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
2 / 1
--
Humming-
Creature - Bird
Flying

Whenever you attack with two or more creatures,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +3
--
Hymn of the Wilds
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

The first creature spell you cast each turn costs {1} less to cast.

You can't cast instant or sorcery spells.
{1}{U}
Illusionary Informant
Creature - Bird Illusion
Draft Illusionary Informant face up.

During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.

Flying
1 / 3
{4}{R}{R}{R}
Infinity Elemental
Creature - Elemental
(This creature has INFINITE POWER.)
∞ / 5
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
{5}{R}
It That Gets Left Hanging
Creature - Elemental Horror
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
5 / 4
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{5}
Kindslaver
Legendary Artifact
{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
{W}{W}
Knight of the Hokey Pokey
Creature - Knight
First strike

{1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
2 / 2
{2}
Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
{5}
Labro Bot
Host Artifact Creature - Dog
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
3 / 3
{2}{G}
Leovold's Operative
Creature - Elf Rogue
Draft Leovold's Operative face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
3 / 2
{2}
Lobe Lobber
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip {2}
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{2}{U}
Magic Word
Enchantment - Aura
Enchant creature

As Magic Word enters the battlefield, choose a word.

Whisper the chosen word: Tap enchanted creature.
{2}{B}
Masterful Ninja
Creature - Troll Ninja
Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1 / 1
{4}{U}
Mer Man
Host Creature - Human Fish
When this creature enters the battlefield, you may draw a card.
3 / 3
--
Monkey-
Creature - Monkey
Whenever a nontoken creature you control dies,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
{4}{G}
Mother Kangaroo
Host Creature - Kangaroo
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1 / 1
--
Multi-Headed
Card
(Theme color: {G})
--
Ninja
Creature - Ninja
You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as--oh, never mind.)
+1 / +0
{3}{U}
Numbing Jellyfish
Host Creature - Jellyfish
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
2 / 3
{3}{B}{B}
Old-Fashioned Vampire
Creature - Vampyre
Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
3 / 3
{2}{W}
Ordinary Pony
Host Creature - Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2 / 3
{B}
Organ Harvest
Sorcery
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{4}{R}
Party Crasher
Creature - Goblin Berserker
Haste

You can attack with Party Crasher once each combat during each opponent's turn.
3 / 3
{2}{B}
Poultrygeist
Creature - Bird Spirit
Flying

Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
1 / 1
{W}
Prismatic Wardrobe
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
{1}{G}
Really Epic Punch
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
--
Rhino-
Creature - Rhino
Whenever this creature blocks,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +4
--
Robo-
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +1
{2}{W}
Sacrifice Play
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
{1}{G}
Selfie Preservation
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
--
Sentinel Dispatch
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
--
Serpentine
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
{3}{W}
Shaggy Camel
Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{W}
Side Quest
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
{4}{B}{B}
Skull Saucer
Creature - Zombie Head
Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
4 / 1
{5}{G}{G}
Slaying Mantis
Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6 / 6
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
2 / 2
{3}{B}
Smuggler Captain
Creature - Human Pirate
Draft Smuggler Captain face up.

As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.

When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2 / 2
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{2}{B/P}{B/P}
Spike, Tournament Grinder
Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)

{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{2}{B}
Squirrel-Powered Scheme
Enchantment
Increase the result of each die you roll by 2.
--
Steam-Powered
Artifact Creature - Construct
{5}:

Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0 / +4
{2}
Steel Squirrel
Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

{6}: Roll a six-sided die.
1 / 1
{4}{B}
Stinging Scorpion
Host Creature - Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3 / 2
{B}
Subcontract
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
{2}{R}
Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.
{1}{W}
Teacher's Pet
Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
2 / 1
{3}{R}{R}
The Countdown Is at One
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
{W}{U}{B}{R}{G}
Urza, Academy Headmaster
Legendary Planeswalker - Urza
+1: Head to AskUrza.com and click +1.

-1: Head to AskUrza.com and click -1.

-6: Head to AskUrza.com and click -6.
L: 4
{2}{R}
Volatile Chimera
Creature - Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.
3 / 2
{3}
Voracious Vacuum
Host Artifact Creature - Construct
When this creature enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
{1}{G}
Wild Crocodile
Host Creature - Crocodile
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{W}
Wordmail
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each word in its name.
--
Worldknit
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
{U}{B}
X
Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

{U}{B}, {T}: Put X into target opponent's hand.

{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2 / 2
--
Zombified
Creature - Zombie
{4}{B}: Combine Zombified from your graveyard with target host.

{2}{B}, Exile a creature card from your graveyard:

Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2